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Fan-Made Tactical Strategy Wiki

Star Wars Zero Company Wiki

Star Wars Zero Company is a single-player turn-based tactics game developed by Bit Reactor in collaboration with Electronic Arts and Lucasfilm Games. Set during the twilight of the Clone Wars, it follows Hawks, a former Republic officer leading an unconventional group of Operators against the mysterious Infinite Coil. Players command customizable squads across tactical operations and investigations while managing Zero Company from their base, The Den. Operators can improve abilities, change Specializations, develop Bonds, Cross Train with squadmates, customize weapons and equipment, recover from injuries, and permanently die during the campaign.

Official Media

Launches Aug 27, 2026
Updated Aug 2026 · Release date Aug 27, 2026
PC · PS5 · Xbox Series X|S
4 Weapon Types
Single-Player Tactical Campaign

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Your Zero Company Journey

What this Star Wars Zero Company wiki covers

Star Wars Zero Company is a single-player, turn-based tactics game set during the twilight of the Clone Wars. Bit Reactor developed it with Electronic Arts and Lucasfilm Games. The story follows Hawks, a former Republic officer, and an unconventional group of Operators facing the mysterious Infinite Coil. This Star Wars Zero Company wiki gathers confirmed game information, system references, and practical starting points so players can move from a broad question to the right page. It is a fan-made reference, not a replacement for official sources.

Combat centers on deliberate squad decisions rather than one universal build. Core terms include action points, movement, cover, sightlines, flanking, attacks, abilities, and Advantage. Operators can improve abilities, change Specializations, customize weapons and equipment, develop Bonds, and use Cross Training with squadmates. A safer turn usually means taking position, using cover, attacking when the squad can support the action, and watching the enemy response. Exact action costs, damage values, cover modifiers, difficulty behavior, and the complete roster remain pending until the release build confirms them.

Between missions, The Den serves as Zero Company’s base and preparation center. Recruitment, Armory, Medbay, Focus Tree, HoloTable, injuries, and relationships connect to this layer. Tactical missions are battle maps where Operators complete objectives, while Operations frame deployments at a higher level. This wiki links those systems with missions, Dilemmas, Permadeath, weapons, and squad customization, helping each decision stay in campaign context. Preview lineups are examples for learning roles, not a guaranteed best squad; unannounced content, rewards, upgrade costs, and save rules remain pending.

Developer
Bit Reactor
Publisher
Electronic Arts
Genre
Turn-Based Tactical Strategy
Base
The Den
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The core systems of Zero Company are organized around the search needs commanders will have before and during a campaign.

Ready to Lead Zero Company?

From your first tactical deployment to optimized Operator builds, powerful Bonds and late-campaign missions, this wiki helps you make every move count.