Fan-Made Tactical Strategy Wiki
Star Wars Zero Company Wiki
Star Wars Zero Company is a single-player turn-based tactics game developed by Bit Reactor in collaboration with Electronic Arts and Lucasfilm Games. Set during the twilight of the Clone Wars, it follows Hawks, a former Republic officer leading an unconventional group of Operators against the mysterious Infinite Coil. Players command customizable squads across tactical operations and investigations while managing Zero Company from their base, The Den. Operators can improve abilities, change Specializations, develop Bonds, Cross Train with squadmates, customize weapons and equipment, recover from injuries, and permanently die during the campaign.
Official Media
Start Here
Your Zero Company Journey
Beginner Guide
Learn tactical combat, movement, cover, Operators, abilities, mission preparation, injuries, progression, Bonds, and the essential systems every new commander should understand.
OpenOperators & Specializations
Learn each Operator's strengths, abilities and combat role, then choose Specializations that complement your preferred squad and tactical playstyle.
OpenWeapons & Builds
Compare weapons, modifications, Talents, Passives and abilities to create effective builds for Hawks and the rest of Zero Company.
OpenBonds & Base
Master Soldier Bonds, Cross Training and The Den facilities to unlock permanent combat bonuses, recover injured Operators and strengthen your company between missions.
OpenWhat this Star Wars Zero Company wiki covers
Star Wars Zero Company is a single-player, turn-based tactics game set during the twilight of the Clone Wars. Bit Reactor developed it with Electronic Arts and Lucasfilm Games. The story follows Hawks, a former Republic officer, and an unconventional group of Operators facing the mysterious Infinite Coil. This Star Wars Zero Company wiki gathers confirmed game information, system references, and practical starting points so players can move from a broad question to the right page. It is a fan-made reference, not a replacement for official sources.
Combat centers on deliberate squad decisions rather than one universal build. Core terms include action points, movement, cover, sightlines, flanking, attacks, abilities, and Advantage. Operators can improve abilities, change Specializations, customize weapons and equipment, develop Bonds, and use Cross Training with squadmates. Patch 1.1 fixed several combat issues, including shots missing at a displayed 100% hit chance, while exact damage values and cover modifiers still need versioned in-game documentation.
Between missions, The Den serves as Zero Company’s base and preparation center. Operations and Tactical Missions are selected at the HoloTable during each Cycle; missions can expire, and story-critical missions become obligatory after a period of time. This wiki links those systems with Dilemmas, Permadeath, weapons, and squad customization, while keeping unverified rewards, upgrade costs, and save rules clearly marked. Each article separates confirmed facts, sourced observations, and questions that require direct playtesting.
- Developer
- Bit Reactor
- Publisher
- Electronic Arts
- Genre
- Turn-Based Tactical Strategy
- Base
- The Den
Recent Updates
Browse allenemies
Star Wars Zero Company Enemies and Threats
Review the confirmed Star Wars Zero Company enemies, including Kundri Fathom, Vissier, Typhon, and The Infinite Coil, with official profile notes.
achievements
Star Wars Zero Company Achievements Guide
Track Star Wars Zero Company achievements and trophies by platform, hidden status, missable risk, and source confidence without guessing conditions.
bonds
Star Wars Zero Company Bond System Guide
Understand the Star Wars Zero Company Bond System, including relationships, Dilemmas, Cross Training, talents, and unconfirmed combat bonuses.
base
Star Wars Zero Company Base Management Guide
Manage Star Wars Zero Company base systems in The Den, including recruitment, Armory, Medbay, Focus Tree, HoloTable, and upgrade priorities.
builds
Star Wars Zero Company Loadout Builder Guide
Plan a Star Wars Zero Company loadout with class, weapon, Talent, Specialization, squad role, and notes fields instead of an untested meta build.
builds
Star Wars Zero Company Talents Guide and Builds
Learn how Star Wars Zero Company Talents connect to classes, Focus Trees, Bonds, and Specializations, with unverified unlock rules clearly marked.
Explore the Wiki
The core systems of Zero Company are organized around the search needs commanders will have before and during a campaign.
Operators
Authored and Custom Operators, squad roles, and recruitment references.
Authored Operators
Story roster
Custom Operators
Recruit and customize
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Builds & Specializations
Focus Trees, Talents, Passives, Abilities, and loadout planning.
- 1
Choose a role
- 2
Plan a specialization
- 3
Tune the loadout
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Weapons
Longarm, Repeater, Rifle, Pistol, and Weapon Modifications.
Longarm
Weapon type
Repeater
Weapon type
Rifle
Weapon type
Pistol
Weapon type
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Bonds & Cross Training
Operator relationships, permanent Combat Stat Bonuses, and Cross Training.
Soldier Bonds
Squad relationships
Cross Training
Permanent bonus
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The Den
Base management, facilities, recruitment, healing, equipment, and upgrades.
The Den
Operations base
Facilities
Base functions
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Missions & News
Tactical operations and official post-launch updates.
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Missions
Tactical operations
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News
Official updates
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Ready to Lead Zero Company?
From your first tactical deployment to optimized Operator builds, powerful Bonds and late-campaign missions, this wiki helps you make every move count.