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Fan-Made Tactical Strategy Wiki

Star Wars Zero Company Wiki

Star Wars Zero Company is a single-player turn-based tactics game developed by Bit Reactor in collaboration with Electronic Arts and Lucasfilm Games. Set during the twilight of the Clone Wars, it follows Hawks, a former Republic officer leading an unconventional group of Operators against the mysterious Infinite Coil. Players command customizable squads across tactical operations and investigations while managing Zero Company from their base, The Den. Operators can improve abilities, change Specializations, develop Bonds, Cross Train with squadmates, customize weapons and equipment, recover from injuries, and permanently die during the campaign.

Official Media

Available Aug 27, 2026
Updated Sep 2026 · Patch 1.1
PC · PS5 · Xbox Series X|S
4 Weapon Types
Single-Player Tactical Campaign

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What this Star Wars Zero Company wiki covers

Star Wars Zero Company is a single-player, turn-based tactics game set during the twilight of the Clone Wars. Bit Reactor developed it with Electronic Arts and Lucasfilm Games. The story follows Hawks, a former Republic officer, and an unconventional group of Operators facing the mysterious Infinite Coil. This Star Wars Zero Company wiki gathers confirmed game information, system references, and practical starting points so players can move from a broad question to the right page. It is a fan-made reference, not a replacement for official sources.

Combat centers on deliberate squad decisions rather than one universal build. Core terms include action points, movement, cover, sightlines, flanking, attacks, abilities, and Advantage. Operators can improve abilities, change Specializations, customize weapons and equipment, develop Bonds, and use Cross Training with squadmates. Patch 1.1 fixed several combat issues, including shots missing at a displayed 100% hit chance, while exact damage values and cover modifiers still need versioned in-game documentation.

Between missions, The Den serves as Zero Company’s base and preparation center. Operations and Tactical Missions are selected at the HoloTable during each Cycle; missions can expire, and story-critical missions become obligatory after a period of time. This wiki links those systems with Dilemmas, Permadeath, weapons, and squad customization, while keeping unverified rewards, upgrade costs, and save rules clearly marked. Each article separates confirmed facts, sourced observations, and questions that require direct playtesting.

Developer
Bit Reactor
Publisher
Electronic Arts
Genre
Turn-Based Tactical Strategy
Base
The Den
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The core systems of Zero Company are organized around the search needs commanders will have before and during a campaign.

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From your first tactical deployment to optimized Operator builds, powerful Bonds and late-campaign missions, this wiki helps you make every move count.