Star Wars Zero Company Bond System Guide
Understand the Star Wars Zero Company Bond System, including relationships, Dilemmas, Cross Training, talents, and unconfirmed combat bonuses.
Direct answer
The Star Wars Zero Company Bond System tracks relationships between Operators and connects them to Dilemmas, Cross Training, Focus Points, and progression. EA emphasizes that building bonds helps a company succeed, while the supplied references describe relationship states and possible combat benefits. Exact thresholds, bonus values, and loss consequences are 待确认 (pending confirmation).
How Bonds fit the campaign
Bonds are not just a menu of friendship text. The supplied system notes place them between missions, training choices, and tactical performance, making squad composition a long-term decision. Keep compatible Operators together when the mission allows, but do not claim that one pairing is mandatory without a tested table.
Dilemmas and training
The researched crew-history page links Bonds with Dilemmas, Cross Training, Focus Points, Talents, and Permadeath. A dilemma can therefore be a narrative choice with relationship implications, while training can turn a relationship into a combat-facing benefit. The exact choice tree and whether a bond can be repaired are not confirmed.
Bond loss and risk
The official launch FAQ confirms that choices in some Operations may affect character Bonds and side missions. A Bond page should also record what happens when an Operator is injured, unavailable, or permanently removed, but the available material does not provide a complete consequence matrix. Mark each rule by source and version.
Sources
Use Zero Command Bond System, the crew relationships history, TechRadar’s preview, and the EA Lead Zero Company article.
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