Star Wars Zero Company All Classes Guide
See the Star Wars Zero Company all classes structure, from standard archetypes to special roles, with source-led role and selection guidance.
Direct answer
For star wars zero company all classes, compare each role by squad function, range, resource use, synergy, and learning curve.
Star Wars Zero Company’s class material is organized around standard archetypes and special roles. Zero Command separates Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, Soldier, and Talents into navigable entries, while another reference labels its overview “all 12 classes.” Because the supplied sources disagree on how the total is counted, the final class count is 待确认 (pending confirmation).
How to read the class roster
Treat a class as a squad function first: damage, range, support, scouting, control, or frontline pressure. The class overview sources recommend a table containing role, range, resource use, synergy, and learning curve. Those are useful fields for this wiki, but exact values and restrictions should be filled only from a released build or an official table.
The Zero Command navigation shows Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier as separate class pages. It also places Talents beside classes, which supports treating Talents as progression attached to a role rather than a completely separate character type.
Standard versus special roles
The supplied all-classes guide distinguishes standard archetypes from special classes. The names and final unlock conditions for every special role are not fully reproduced in the source notes, so this page avoids inventing a second roster. Use the class detail pages after launch to record each role’s confirmed weapons, abilities, and prerequisites.
Choosing a first class
New players should choose for readability and squad coverage, not an unverified tier ranking. Pair a role that can create pressure with one that supports positioning or recovery, then fill the remaining slots around the mission. The beginner sources repeatedly prioritize cover, action planning, and survival before optimization.
Sources
See All 12 Zero Company Classes Explained, Zero Command Classes, the EA Lead Zero Company article, and the PC Gamer guide.
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