Star Wars Zero Company Focus Tree Guide and Builds
Plan a Star Wars Zero Company Focus Tree by tracking nodes, prerequisites, Focus Points, respec rules, and links to Talents and Bonds safely.
Direct answer
The Star Wars Zero Company Focus Tree is a long-term progression system. The supplied reference page recommends recording nodes, prerequisites, Focus Point costs, and respec behavior, while related sources connect it to Talents, Bonds, Cross Training, and Specializations. The final tree layout and every unlock cost are 待确认 (pending confirmation).
What to record
Each node should have a name, effect, prerequisite, cost, eligible Operator or class, and whether it can be changed later. This turns a large tree into a searchable planning tool. Do not fill the table with guessed node names or copied RPG conventions.
Connections to other systems
Focus Tree choices sit beside Talents and class development, not above them as a replacement. The supplied progression history also links Focus Points with Bonds, Cross Training, and Dilemmas, suggesting that strategic and relationship decisions can affect long-term growth. Exact triggers and order are pending until players can inspect the game UI.
Choosing a branch
Start with the job your squad needs in the next group of missions. A branch that reinforces a weapon range or support role may be more useful than a generic bonus, but no source supplies a verified tier list. Record the intended role and the opportunity cost for every recommendation.
Respec and version control
The source pack asks for respec rules but does not confirm whether the tree can be reset, when it unlocks, or what a reset costs. Keep those fields visibly pending. When the game launches, add a version/date to every node so a patch cannot silently invalidate a build.
Sources
Use Zero Command Focus Tree, the crew progression history, the EA Lead Zero Company article, and the Zero Company Systems index.
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